Yi Qin, Tee and Abdullah, Nor Hazana and Mohd Emran, Natrah (2024) The AI-Driven Transformative Potential of the Gaming Industry for Economy and Society. Foresight And Sti Governance, 18 (2). pp. 21-30.
![]() |
Text
J18069_f878bf0723ddb334bc3493edac15d901.pdf Restricted to Registered users only Download (187kB) | Request a copy |
Abstract
Computer game production has long transcended the entertainment industry to become a complex, high-tech, innovative, highly profitable field with transformative potential for other sectors. It synthesizes technical and humanities disciplines such as artificial intelligence (AI), virtual reality, behavioral psychology, cognitive science, design, agent-based modeling, scenario planning, Foresight, complex systems science, and others. The paper explores the prospects of expanding this interdisciplinary field through the application of more sophisticated technologies, including AI algorithms. Foresight methodology was used, including such tools as horizon scanning, analysis of scientific, technological, political, economic and value factors, assessment of effects and uncertainty, as well as expert surveys. The collected data set formed the basis for four scenarios for the industry in Malaysia over the next ten years. This study contributes to informing policy rationale for the use of AI for game development for various purposes, including strategic planning practices.
Item Type: | Article |
---|---|
Uncontrolled Keywords: | gaming industry; artificial intelligence; game development; strategies; gamification; innovations in education; future modeling; computer games; business simulation games; educational games |
Subjects: | Q Science > Q Science (General) |
Divisions: | Faculty of Technology Management and Business > FPTP |
Depositing User: | Mr. Mohamad Zulkhibri Rahmad |
Date Deposited: | 19 Mar 2025 00:28 |
Last Modified: | 19 Mar 2025 00:29 |
URI: | http://eprints.uthm.edu.my/id/eprint/12555 |
Actions (login required)
![]() |
View Item |