Educational game platform kahoot! In teaching and learning process: a case study of new norms

M. F., Ahmad and S. S., Razali and N., Zakaria and N. N., Abd Mutalib and W. A. S, Wan Hassan and N., Bokhari (2021) Educational game platform kahoot! In teaching and learning process: a case study of new norms. In: 2021 IEEE 9th Conference on Systems, Process and Control (ICSPC 2021), 10–11 December 2021, Malacca.

[img]
Preview
Text
P14002_b27e59fbe5235992c5c717d75856ae7c.pdf

Download (1MB) | Preview

Abstract

In the world of education especially on Technical and Vocational Education and Training (TVET), a learning media is required to increase students' understanding and absorption of the subject matter being studied, as well as to attract greater student attention so that learning can run more smoothly. One option is to implement the educational game Kahoot!, which is one of the online-based interactive quiz learning media. The purpose of this study is to identify the perceptions of technical students on the use of educational games Kahoot! in the Teaching and Learning (T&L) process. The objective of this study is (i) perception of technical students about the educational game; (ii) perspective of technical students about the effectiveness of educational game Kahoot! and (iii) perspective of technical students about the environment of educational game Kahoot!. This study used a quantitative approach by using online questionnaire as instrument (google form). A total of 50 technical students from various backgrounds of study was selected a purposeful sample. The results of the analysis obtained show that the mean value is at a high level (educational game = 3.84; effectiveness = 3.77 and environment = 4.05). This method was also found to have a positive impact on student motivation. In conclusion, educational game has an effect on students, making them more ambitious and driven in their studies.

Item Type: Conference or Workshop Item (Paper)
Uncontrolled Keywords: TVET; Kahoot!; educational game; teaching and Learning, new norms..
Subjects: T Technology > T Technology (General)
Depositing User: Mr. Abdul Rahim Mat Radzuan
Date Deposited: 15 Aug 2022 03:01
Last Modified: 15 Aug 2022 03:01
URI: http://eprints.uthm.edu.my/id/eprint/7499

Actions (login required)

View Item View Item