Ahmad Fuadi, Nur Faizura and Othman, Muhammad Fakri and Senan, Norhalina (2017) Comparative analysis of gamification approaches in education. In: Research Book – Data Engineering and Information Security Series 1. Penerbit UTHM, Batu Pahat, Johor, pp. 27-31. ISBN 9789672110583
Text
Chapter 4_DEISS_S1.pdf Restricted to Registered users only Download (444kB) | Request a copy |
Abstract
Games promised that when it comes to comparison between them with traditional training, they are more engaging and entertaining [1]. Using gamification has attracted many attentions from researchers [2] but empirical support of these tasks has been slowly emerge. Besides, games also offer multiple roles including storytelling, programming, artwork, sound and mechanics [3]. Every year, school will go through the list of children who get enrolled. There was never been a year without children with poor skills in Bahasa, English and Mathematics.
Item Type: | Book Section |
---|---|
Uncontrolled Keywords: | Engineering—Management; Information technology—Security measures; Data protection |
Subjects: | T Technology > T Technology (General) > T11.95-12.5 Industrial directories > T58.5-58.64 Information technology T Technology > TA Engineering (General). Civil engineering (General) > TA190-194 Management of engineering works |
Divisions: | Faculty of Computer Science and Information Technology > Department of Multimedia |
Depositing User: | Mrs. Farizah Sudin |
Date Deposited: | 16 Jan 2022 00:51 |
Last Modified: | 16 Jan 2022 00:51 |
URI: | http://eprints.uthm.edu.my/id/eprint/4348 |
Actions (login required)
View Item |